February 27, 2008
Três vezes Sakhir!
O progresso de Sakhir em imagens do 3dbuilder.
Por enquanto vai tudo bem, apenas 2 cenas, pouco mais de 700 objetos e texturas em torno de 256x256. Algumas texturas são importadas de diversos autores, e serão solicitadas em tempo oportuno. Por enquanto, apenas como ilustração.
Espero que gostem.
Sakhir progress on 3dbuilder shots.
So far, so good. Just two scenes, no more than 700 3d objects and med-res textures at 256x256.
Some textures belongs to some other authors better skilled than me, and they will be required in fair time. This pics are just a show-room.
Hope you enjoy.
February 20, 2008
Novo vídeo de AMS para rFactor
Outro vídeo da conversão da pista AMS Renault Complex de Gildoorf para o rFactor.
Quem ainda não conhece a versão para GP4, pode encontrá-la no GP4 Database ou no GP4 Italia.
Another video from the conversion of Gildoorf's AMS Renault Complex for rFactor.
If you haven't played the GP4 version yet, you can find it on GP4 Database or GP4 Italia.
February 18, 2008
Luz e sombra no deserto
Qual seria sua reação se dissermos que a sombra da foto abaixo foi calculada? Parece estranho dizer assim, não? Acredite, a projeção da sombra levou em conta as coordenadas geográficas da pista e a posição do Sol de acordo com o mês do ano e hora do dia do GP real! Talvez poucas pessoas reparam nesse tipo de coisa... talvez eu seja apenas meio doido...
What would you do if we say the shadow on the picture below was calculated? Sounds weird, no? Believe it, the projected shadow is based on the track's geographic coordinates and Sun position according to the month of the year and hour of the day from the real GP! Maybe not much people look at this kind of detail... or maybe I'm just a bit crazy...
What would you do if we say the shadow on the picture below was calculated? Sounds weird, no? Believe it, the projected shadow is based on the track's geographic coordinates and Sun position according to the month of the year and hour of the day from the real GP! Maybe not much people look at this kind of detail... or maybe I'm just a bit crazy...
February 15, 2008
Valencia de traços urbanos
February 14, 2008
3D em Sakhir - Progressos
Enquanto o Paulo se descabela com pequenos e maiores problemas identificados em Sakhir, eu retorno ao CAD e continuo a trabalhar nas arquibancadas temporárias. Próximo passo será o prédio dos boxes, com tendas e tudo mais. Espero que gostem.
While Paulo burns his head on 3d minor and major Sakhir 3d issues, I´m back on CAD plataform to achieve nice results on temporary stands. Hope you enjoy. Next step will be pit building.
February 12, 2008
AMS no rFactor
A pista fictícia AMS Renault Complex feita por Gildoorf está sendo convertida para rFactor. Abaixo um vídeo do trabalho em progresso.
Quem não conhece a versão para GP4, pode encontrá-la no GP4 Database ou no GP4 Italia.
Gildoorf's fictional AMS Renault Complex is being converted to rFactor. Below, a work-in-progress video.
If you haven't played the GP4 version yet, you can find it on GP4 Database or GP4 Italia.
Quem não conhece a versão para GP4, pode encontrá-la no GP4 Database ou no GP4 Italia.
Gildoorf's fictional AMS Renault Complex is being converted to rFactor. Below, a work-in-progress video.
If you haven't played the GP4 version yet, you can find it on GP4 Database or GP4 Italia.
February 11, 2008
Traçando
Como exercício, construí neste fim-de-semana o traçado básico do circuito Ricardo Tormo, próximo de Valencia. Seria um projeto pra um futuro distante? Talvez seja... pode ser que alguém de fora já tenha iniciado essa pista ou ainda alguém queira assumir esse traçado que eu fiz. Quem sabe?
As an exercise, this weekend I built the basic layout from the Ricardo Tormo circuit, near Valencia. Is it a project for a distant future? Could be... maybe someone out there have already started this track or yet, someone would take on this layout I made. Who knows?
February 02, 2008
Laurent Lo2k interview - Português em breve!
As far as I remember now, it was on 2005 spring, close to my birthday... It was a boring Sunday afternoon, I was unemployed and living on my parents´ house...
And (I thought) nothing could get worst.
This was the exact point when I decided to start learning how to make tracks for GP4.
3d editor should be version 11 by that time. An easy tool, easy download, friendly Realgpx site, a nice tutorial I could read from my poor English, and a mysterious guy behind, named “Lo2k” (So far, I do not dare to ask him how this sound in French, hehehe).
Anyway, he was some sort of Yoda those days. And everything he and his friends used to speak on gpg forum was, for me, absolutely fascinating!
To build a track for F1 cars by my own... and be able to run on it!
After two years, many things happened and for our good. 3d editor became 3d builder, I got a new job, there are now so many good new tracks for GP4, and Laurent is no more only a Yoda master for all of us, but a great friend as well.
Let´s take a look at these questions... Hopefully it will help people from all GP4 communities around to know a bit more about Mr. Laurent Lo2k, 3d editor and 3dbuilder creator as many other useful stuff as Tex Resizer...
0. To start, let´s know your age, home, and profession. No need for names or addresses, sure.
Hi, as most know now, my first name is Laurent, I’m 30 years old, I live in west of France and I’m working as computer « specialist » (I’m repairing them) and web-designer.
1. When did 3dbuilder Project begin? Why? Was it an apple felt on your head?
Everything starts a bit after French GP4 release. I played game of course and knew that a strong community was there for GP3 and would be there for GP4. Paul Hoad was unsure to continue his track editor for GP4, face to the 3D jump GP4 made over GP3. On my side, I started with CamEditor (that will become TeamEditor years later), which was designed as a small app to start programming because I never wrote a single Pascal line before GP4 release. And face to queries to have a track editor and my old passion for 3D, I took it as a challenge to be able to display 3D game objects in my app. So all begins with CamEditor when I was finally able to load game car shapes and since that day, I copied CamEditor code to create a new tool, focused on 3D that was GP4Viewer and that will become GP4Builder.
2. If one asks you how far 3dbuilder is from its definite version, what would you say?
I would say that if I could spend my life on it, it might be at half its way to a definite version. Badly I won’t (because I can’t) spend my life on it so I will have to live with the idea that at its best it will be a not-so-bad version, so I would say it’s at 70% or 80% of what I could hope to create.
3. Is there any new fresh enhancement you´d anticipate for F1 VIRTUAL? PrBlanco wondered if could be .gp4 to .col convertion… (easy, boy!)
Hehe, alas no. I’ve usually incoming features in beta state but not this time. Real life makes me far too busy and concerned to let me enough time to work on new features. So as I told with latest release, there was no Christmas version this year. Sorry.
Anyway, if it could give some hope to PrBlanco, I’m more and more confident .gp4 to .col could rise one day. It will need several steps anyhow, particularly one step to set car behavior in .gp4 files (and/or maybe .dat files) but it could be done one day.
Here, we touch a possible huge change in the way tracks could be done, but I won’t tell more about it now as I’m far from this opportunity right now.
4. How much time do you spend on 3dbuilder job? Is there a method, some kind of discipline?
At the very beginning, when GP4Viewer was just copied from CamEditor and that new version where online every few days, I was maybe spending about 6-8 hours a day and surely more the week-end. After that, my job contract ended (it was a fixed 5 year one) and during 2 years, I worked hard on this tool about the same amount of hours per day.
Since I got my new job, time is lacking and at best, I can only take about 20 hours during a week-end from time to time.
I have no method. All I need is will and envy. Some things every developers seems to lost one day or another. We are all lucky that I still have both of them :), compared to all the fine people who already left (or almost left) the community so far.
5. Which was the most revolutionary enhancement so far in your opinion? And which was the one you felt people don´t care too much…?
Hmm, good question.
One of the toughest features to add was mouse selection. Something that anyone is awaiting from a 3D app and that nobody knows how hard it is to add when you have a zero programming background.
Concerning the not-that-used feature, I thought for quite a long time I added HD possibilities (giving anyone the possibility to create tracks of the same quality than original GP4 tracks) for nothing (and that was not a simple feature to code neither) but more and more track makers are using it so it gives me more hope to see it become a standard and also gives me more envy to code the missing HD fences :)
PS : writing on the 7th point, I suddenly recall : one feature people never use is shadow casting. Particularly with tracks having many buildings close to the track, shadows could bring a very good atmosphere and the new feature could bring most of the work done with just a few clicks. It’s just a waste.
6. Is it right that 3dbuilder is, on these days, much more useful to track making than car making? If so, why did it happen?
Well, even if I always took in account car creation, GP4 builder early versions were never taken seriously as a possible car creation tool. I can’t blame car modders because GP4Builder is not a modeler – for tracks too, you need another modeler program to create new buildings – and ZM was adopted quite early for this task. Moreover, GP4builder suffered until recently from some troubles with car features as the one to order car objects. So even features designed for car creation were not that functional. Hopefully, it’s fixed now but it’s only a small help for car makers. Most of their job still need a real modeler program to bring any new car to life.
7. What is the best track made for original GP4? And what´s the best one made after 3dbuilder came to reality? Would you know why?
I don’t know what the best is. I love default Monza one, as I like SPA or Monaco but they are definitely not the best recreation of reality. Some modders like TTM or MarioB demonstrated it with enhanced version of original tracks thanks to GP4Builder. And Gildoorf is creating maybe the best completely new tracks for any F1 game.
I would like to add a personal point there. In my mind, all of the currently released tracks are still very far from what we could do to recreate reality. I designed GP4Builder to get tools able to create better tracks and I believe we still have a huge progression range in front of us. There are so many things we could do to increase realism. I can name a few of them: 3D trees, 3D crowd, HQ buildings, HQ textures (or more consistency in texture scale), some kind of 3D grass... Things I started to add a very long time ago when I created semi-transparent rails for my Monaco update or with my Monza pit pneumatic flexibles.
8. What are your thinks about converted tracks for GP4? And now converted cars as well?
Personally? I hate conversions. Track modders that mailed me to make some conversions already know my position about it. GP4 has some of the best tracks ever made in a video game (even after what I told in past question). So any conversion would only bring a low quality track to the game. Furthermore, you can’t convert other games tracks to a .dat file, so you need to create it for GP4. So why not create the .dat and use HQ settings to create a high quality track directly in GP4?
At best, I would say track conversion could bring a quickly made track base of work. But such tracks might not be released as is.
9. Do you agree with Gildoorf that, though GP4 has the best track editor on motorsport simulation, there´s not a good and easy tutorial yet released?
I agree with him on the fact there’s no real tutorial on how creating a whole track from ground. But task is huge. Men like Maverick, Jimbob or Zeppelin101 made some strong attempts in creating such tutorials. But they can’t cover every task you have to consider when creating a track without telling about track debugging during and after creation.
It’s really a hard job. I try myself to create a tutorial little by little at the end of GP4Builder Guide but I don’t know if I will come to an end one day.
10. Is GP4 dying?
Some people already told it was already dead. For me, it’s not dead as long as no other F1 game would be released with better graphics, better physics and better AI. And from all the game I tried so far, no games released yet could pretend beating GP4 in these 3 aspects.
So GP4 is not dead but as GP4 game making team is no more, only community makes it living. It’s more than enough hopefully and we can still be glad and proud to see new mods, tracks and every little updates day after day for our preferred game.
11. For 2008 tracks on F1, as Singapore, at night, how 3dbuilder should contribute?
Is night track confirmed? If so, I fear GP4 could be hard to tweak to get a descent night track. I’m not hopeless anyway because I know it was done before in GP3 that was not designed for night track either. Who knows...maybe it can be done.
12. In your opinion, is that a team on F1 good and big enough for Alonso, or should he start NASA´s Program?
Hehe, my personal point of view is that he would be at his best place with Montoya in a stock car championship but I doubt I will get new friends saying that :). The more unbelievable for me is that he is re-engaged by Renault after he betrayed them to get some more money with McLaren. I thought Briatore would have told him that drivers can’t play with teams the way he did with Renault and McLaren but it seems he didn’t.
13. Should Schumacher come back?
It’s badly too late. His time has past. No doubt he still is the best driver but it has no place anymore in F1 but in background. I’m still sad we never saw any real “fight” between Schumacher, Alonso, Raikkonen and now Hamilton. This lack of close competition is what is boring so many people watching F1. I hope it will come back one day.
14. Which one is your favorite driver and who´s the one you think should be on a F1 seat?
Some of the best drivers I like are Kimi Raikkonen and Michael Schumacher (despite some bad actions he did in his carrier). Some of the drivers I dislike the most: JP Montoya (leaving F1 for stock-cars was really his best idea) and Fernando Alonso who betrayed anyone for money and did also some bad actions in race.
Concerning drivers that could get a F1 seat, I heard about Sebastien Bourdais and I’m a little hurry to see him driving a F1 car to know what he can do. The French driver Franck Montagny is also awaiting. I don’t know too what he is able to do but I hope he will have his chance to prove he could be a great driver.
15. For GP4 2007 season, which are:
• Best car released?
• Best track?
• Best MOD?
• Best newbie?
Don’t know, don’t know, don’t know and don’t know...Reason is that I’m not in mods at all. I look at every new release (but cars, helmets and physics, meaning I follow full mods, tracks, new ideas like 3d gloves, this kind of things) but I don’t download any of them. As I’m creating tools, I have the luck to have the opportunity to beta-test many tracks but I will definitely not make a ranking for the best one.
And, to end up…
Are you sure you´re not a Geoff Crammond´spy?
Definitely Not. I never see/talk to/mail or got mail from Geoff and maybe did he never hear about me. Who cares?
I feel anyhow very glad to had some brief contact with some of the GP4 staff and THAT is a real honor for a game enthusiast. With new tracks pictures showing some of GP4Builder possibilities, that’s my best reward for all the work I did for this game :)
So, that´s it.
Thanks a lot, mate… For all days and nights given to GP4 that now allows hundreds of us to spend our days and nights making dreams come true!
And you please visit www.realgpx.com
This interview will be released in Portuguese soon…
And (I thought) nothing could get worst.
This was the exact point when I decided to start learning how to make tracks for GP4.
3d editor should be version 11 by that time. An easy tool, easy download, friendly Realgpx site, a nice tutorial I could read from my poor English, and a mysterious guy behind, named “Lo2k” (So far, I do not dare to ask him how this sound in French, hehehe).
Anyway, he was some sort of Yoda those days. And everything he and his friends used to speak on gpg forum was, for me, absolutely fascinating!
To build a track for F1 cars by my own... and be able to run on it!
After two years, many things happened and for our good. 3d editor became 3d builder, I got a new job, there are now so many good new tracks for GP4, and Laurent is no more only a Yoda master for all of us, but a great friend as well.
Let´s take a look at these questions... Hopefully it will help people from all GP4 communities around to know a bit more about Mr. Laurent Lo2k, 3d editor and 3dbuilder creator as many other useful stuff as Tex Resizer...
0. To start, let´s know your age, home, and profession. No need for names or addresses, sure.
Hi, as most know now, my first name is Laurent, I’m 30 years old, I live in west of France and I’m working as computer « specialist » (I’m repairing them) and web-designer.
1. When did 3dbuilder Project begin? Why? Was it an apple felt on your head?
Everything starts a bit after French GP4 release. I played game of course and knew that a strong community was there for GP3 and would be there for GP4. Paul Hoad was unsure to continue his track editor for GP4, face to the 3D jump GP4 made over GP3. On my side, I started with CamEditor (that will become TeamEditor years later), which was designed as a small app to start programming because I never wrote a single Pascal line before GP4 release. And face to queries to have a track editor and my old passion for 3D, I took it as a challenge to be able to display 3D game objects in my app. So all begins with CamEditor when I was finally able to load game car shapes and since that day, I copied CamEditor code to create a new tool, focused on 3D that was GP4Viewer and that will become GP4Builder.
2. If one asks you how far 3dbuilder is from its definite version, what would you say?
I would say that if I could spend my life on it, it might be at half its way to a definite version. Badly I won’t (because I can’t) spend my life on it so I will have to live with the idea that at its best it will be a not-so-bad version, so I would say it’s at 70% or 80% of what I could hope to create.
3. Is there any new fresh enhancement you´d anticipate for F1 VIRTUAL? PrBlanco wondered if could be .gp4 to .col convertion… (easy, boy!)
Hehe, alas no. I’ve usually incoming features in beta state but not this time. Real life makes me far too busy and concerned to let me enough time to work on new features. So as I told with latest release, there was no Christmas version this year. Sorry.
Anyway, if it could give some hope to PrBlanco, I’m more and more confident .gp4 to .col could rise one day. It will need several steps anyhow, particularly one step to set car behavior in .gp4 files (and/or maybe .dat files) but it could be done one day.
Here, we touch a possible huge change in the way tracks could be done, but I won’t tell more about it now as I’m far from this opportunity right now.
4. How much time do you spend on 3dbuilder job? Is there a method, some kind of discipline?
At the very beginning, when GP4Viewer was just copied from CamEditor and that new version where online every few days, I was maybe spending about 6-8 hours a day and surely more the week-end. After that, my job contract ended (it was a fixed 5 year one) and during 2 years, I worked hard on this tool about the same amount of hours per day.
Since I got my new job, time is lacking and at best, I can only take about 20 hours during a week-end from time to time.
I have no method. All I need is will and envy. Some things every developers seems to lost one day or another. We are all lucky that I still have both of them :), compared to all the fine people who already left (or almost left) the community so far.
5. Which was the most revolutionary enhancement so far in your opinion? And which was the one you felt people don´t care too much…?
Hmm, good question.
One of the toughest features to add was mouse selection. Something that anyone is awaiting from a 3D app and that nobody knows how hard it is to add when you have a zero programming background.
Concerning the not-that-used feature, I thought for quite a long time I added HD possibilities (giving anyone the possibility to create tracks of the same quality than original GP4 tracks) for nothing (and that was not a simple feature to code neither) but more and more track makers are using it so it gives me more hope to see it become a standard and also gives me more envy to code the missing HD fences :)
PS : writing on the 7th point, I suddenly recall : one feature people never use is shadow casting. Particularly with tracks having many buildings close to the track, shadows could bring a very good atmosphere and the new feature could bring most of the work done with just a few clicks. It’s just a waste.
6. Is it right that 3dbuilder is, on these days, much more useful to track making than car making? If so, why did it happen?
Well, even if I always took in account car creation, GP4 builder early versions were never taken seriously as a possible car creation tool. I can’t blame car modders because GP4Builder is not a modeler – for tracks too, you need another modeler program to create new buildings – and ZM was adopted quite early for this task. Moreover, GP4builder suffered until recently from some troubles with car features as the one to order car objects. So even features designed for car creation were not that functional. Hopefully, it’s fixed now but it’s only a small help for car makers. Most of their job still need a real modeler program to bring any new car to life.
7. What is the best track made for original GP4? And what´s the best one made after 3dbuilder came to reality? Would you know why?
I don’t know what the best is. I love default Monza one, as I like SPA or Monaco but they are definitely not the best recreation of reality. Some modders like TTM or MarioB demonstrated it with enhanced version of original tracks thanks to GP4Builder. And Gildoorf is creating maybe the best completely new tracks for any F1 game.
I would like to add a personal point there. In my mind, all of the currently released tracks are still very far from what we could do to recreate reality. I designed GP4Builder to get tools able to create better tracks and I believe we still have a huge progression range in front of us. There are so many things we could do to increase realism. I can name a few of them: 3D trees, 3D crowd, HQ buildings, HQ textures (or more consistency in texture scale), some kind of 3D grass... Things I started to add a very long time ago when I created semi-transparent rails for my Monaco update or with my Monza pit pneumatic flexibles.
8. What are your thinks about converted tracks for GP4? And now converted cars as well?
Personally? I hate conversions. Track modders that mailed me to make some conversions already know my position about it. GP4 has some of the best tracks ever made in a video game (even after what I told in past question). So any conversion would only bring a low quality track to the game. Furthermore, you can’t convert other games tracks to a .dat file, so you need to create it for GP4. So why not create the .dat and use HQ settings to create a high quality track directly in GP4?
At best, I would say track conversion could bring a quickly made track base of work. But such tracks might not be released as is.
9. Do you agree with Gildoorf that, though GP4 has the best track editor on motorsport simulation, there´s not a good and easy tutorial yet released?
I agree with him on the fact there’s no real tutorial on how creating a whole track from ground. But task is huge. Men like Maverick, Jimbob or Zeppelin101 made some strong attempts in creating such tutorials. But they can’t cover every task you have to consider when creating a track without telling about track debugging during and after creation.
It’s really a hard job. I try myself to create a tutorial little by little at the end of GP4Builder Guide but I don’t know if I will come to an end one day.
10. Is GP4 dying?
Some people already told it was already dead. For me, it’s not dead as long as no other F1 game would be released with better graphics, better physics and better AI. And from all the game I tried so far, no games released yet could pretend beating GP4 in these 3 aspects.
So GP4 is not dead but as GP4 game making team is no more, only community makes it living. It’s more than enough hopefully and we can still be glad and proud to see new mods, tracks and every little updates day after day for our preferred game.
11. For 2008 tracks on F1, as Singapore, at night, how 3dbuilder should contribute?
Is night track confirmed? If so, I fear GP4 could be hard to tweak to get a descent night track. I’m not hopeless anyway because I know it was done before in GP3 that was not designed for night track either. Who knows...maybe it can be done.
12. In your opinion, is that a team on F1 good and big enough for Alonso, or should he start NASA´s Program?
Hehe, my personal point of view is that he would be at his best place with Montoya in a stock car championship but I doubt I will get new friends saying that :). The more unbelievable for me is that he is re-engaged by Renault after he betrayed them to get some more money with McLaren. I thought Briatore would have told him that drivers can’t play with teams the way he did with Renault and McLaren but it seems he didn’t.
13. Should Schumacher come back?
It’s badly too late. His time has past. No doubt he still is the best driver but it has no place anymore in F1 but in background. I’m still sad we never saw any real “fight” between Schumacher, Alonso, Raikkonen and now Hamilton. This lack of close competition is what is boring so many people watching F1. I hope it will come back one day.
14. Which one is your favorite driver and who´s the one you think should be on a F1 seat?
Some of the best drivers I like are Kimi Raikkonen and Michael Schumacher (despite some bad actions he did in his carrier). Some of the drivers I dislike the most: JP Montoya (leaving F1 for stock-cars was really his best idea) and Fernando Alonso who betrayed anyone for money and did also some bad actions in race.
Concerning drivers that could get a F1 seat, I heard about Sebastien Bourdais and I’m a little hurry to see him driving a F1 car to know what he can do. The French driver Franck Montagny is also awaiting. I don’t know too what he is able to do but I hope he will have his chance to prove he could be a great driver.
15. For GP4 2007 season, which are:
• Best car released?
• Best track?
• Best MOD?
• Best newbie?
Don’t know, don’t know, don’t know and don’t know...Reason is that I’m not in mods at all. I look at every new release (but cars, helmets and physics, meaning I follow full mods, tracks, new ideas like 3d gloves, this kind of things) but I don’t download any of them. As I’m creating tools, I have the luck to have the opportunity to beta-test many tracks but I will definitely not make a ranking for the best one.
And, to end up…
Are you sure you´re not a Geoff Crammond´spy?
Definitely Not. I never see/talk to/mail or got mail from Geoff and maybe did he never hear about me. Who cares?
I feel anyhow very glad to had some brief contact with some of the GP4 staff and THAT is a real honor for a game enthusiast. With new tracks pictures showing some of GP4Builder possibilities, that’s my best reward for all the work I did for this game :)
So, that´s it.
Thanks a lot, mate… For all days and nights given to GP4 that now allows hundreds of us to spend our days and nights making dreams come true!
And you please visit www.realgpx.com
This interview will be released in Portuguese soon…
February 01, 2008
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