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Showing posts with label yas marina. Show all posts
Showing posts with label yas marina. Show all posts

January 22, 2011

"The weird one" is back!


Não posso fazer nada, é como ele (Richard R@m) chama a si mesmo...

I´m sorry, that´s the way he (Richard R@m) calls himself indeed...

December 09, 2010

De volta em Abu

Continuando nossa velha filosofia de devagar e sempre, o traçado de Yas Marina foi completamente revisado em busca da subida perfeita. As elevações foram refeitas depois de muita observação, e está sendo avaliada pelos membros da equipe.

Ali embaixo segue um vídeo, gravado pelo Jorge Caranti, mostrando o estágio atual da pista (não liguem para as áreas de escape azuis, as texturas são provisórias). Reclamações e sugestões, a hora é agora!


Keeping slow but steady, the Yas Marina layout has been completely reviewed in search for the perfect elevations. The changes are now being evaluated by F1Virtual team members.

Down here you can see a video (made by Jorge Caranti) showing the current situation (if the blue runoff textures look bad, they're provisional, don't worry). Suggestions and complaints, now is the time!

October 29, 2010

Abu dhabi, by Richard "Mad Max" r@m


1. Kerb making - as close as possible to real thing

2. Marshall Stand - 98 polys (Compared to F1 2010 Codemaster - 1,311 faces)


3. LG Safety Car Lights - 20 faces



4. Bank strips making - modelling them and render the mesh to texture

Keeping up his journey throughout this beauty F1 venue, Richard expands his methods of track making and poly fighting.
Most of the job we have seen so far has proved how committed he is in terms of Processor performance and realism. You are able to judge yourselves.

September 01, 2010

April 12, 2010

Sun Tower with no sun


Tem sido bastante interessante trabalhar e compartilhar conhecimento com o Sr. Spoodge. Tenho certeza que o nosso trabalho para Abu-dhabi será um dos mais realistas.

It´s been a refreshing and always surprising to share 3d knowledge with such a high spirit guy as Mr. Spoodge. I´m sure Abu-dhabi is going to be one of F1 Virtual most accurate jobs ever.

February 20, 2010

The quest for the perfect Roof

About a week ago Mr. r@m decided to show us his sketches for Yas Hotel for Yas Marina Circuit Project (Picture 01).

I´ve noticed roof mesh should be a bit smoother, and had my own 3d making attempt, which result one can see at pictures 2 - 4.

In my point of view we should focus at face mapping on that roof, and a 2400 faces count would be a reasonable number due to GP4 PC spec demandings. Besides, mesh would be as smoother as we could get and there would be no harm for PO in the end.

So that r@m had a new look on to his job, improving its shape and face number just a bit. He got some of the original elevations of the hotel from Asymptote Architecture Website (http://www.asymptote.net) which helped a lot for better accuracy (pictures 4-8)

This way I think we pushed hard enough to achieve such a great result (Pic 09).

Hope you enjoy too.



Picture 01: Yas Hotel first impressions from R@m
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Picture 02: Gildoorf construction process at Autocad. Face number: 2400
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Picture 03: Mesh making
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Picture 04: Final object with some sort of mistakes that would take a lot of time to fix.
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Picture 05: R@m Process at 3dsmax: Create box + extrude shape + Rough out the contours + Meshsmooth to its final shape + face mapping = voilà!
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Picture 06: Mesh smoothing
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Picture 07: face number at this stage ~3000 faces and some boundaries to be mesh smoothed
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Picture 08: Final shape: 3632 faces and gorgeous!
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Picture 09: Test ingame. No harm to PO so far. Around 20% on my humble PC
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February 19, 2010

Yas Marina dat progress






It seems nobody cares about a good dat file anymore. Well, we from F1 Virtual care.

If one looks for any picture of dat files around those numberous communities world around it´s unlikely to succeed.

It´s all about convert this, convert that, and few people gets really interested to put their hands on the wheels.

If there´s not a good dat, as realistic as possible, believe us, there´s not going to be a good result in the end. Or, it will be good, but not massive, not the one we ultimately expect for GP4.

And GP4 has a great tool named GP4 Builder,with what a great track for GP4 can be precisely constructed on a few and essencial movements. And everyone is able to do that, there´s no magic at all, despite its wizard Maker.

Here´s the wip job for yas marina circuit so far. Hope you enjoy and be fond of track making anytime.

By the way, Paulo just approved elevations with his clinic eye and I´m very proud of it. He also provides us with the best CCline so far.

PS.: But, what´s is that object rising in the horizon? That´s what we call a "hook" for next postings. Keep watching!

November 13, 2009

Torre do Sol na terra do Pós-sal





Torre do Sol em Abu-dhabi, a terra dos super-kartódromos. Sr. Spoodge, mais novo integrante da turba do F1 Virtual, começou a trabalhar nos modelos em 3d para esse circuito, e esse é o resultado imediato que vemos de suas primeiras investidas. A novidade é que estamos aumentando nosso corpo de trabalho com pessoas habilidosas em 3d, o que pode render no futuro muito bons frutos.

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Sun Tower as seen at Abu-dhabi. Mr. Spoodge (and not Spock) has started testing some features from his very wide-opened-mind and this result has came easily. Best news is the fact we from F1Virtual Team has joined a brand new 3d skilled associate. Hopefully in near future we get it even better.